Back when I used to model in 3D Max, I used to use a technique I referred to as cage modelling. That's basically when you create a cage out of curves that will form your model. Then you ran a function in Max that would take all of your curves and make a surface out of them. Is there a similar function in Maya? I guess I could cut up all of my curves, make a hundred or so surface>boundry shadpes, merge them all together, and clean it up. However, if there was a a button solution like Max, that's be so much cleaner. Anyone? Thanks, -dann