View Single Post
# 52 17-06-2005 , 09:12 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Falott

Your Local axis on the legs could have been created perfectly when you drew them. Just by putting the axis orientation to 'none' in the settings. This particular setting is used mainly Ive found with an RP IK solver.

bear in mind the axis will always follow the direction you draw (this may sound obvious)

As for the rest of the joints on the body and arms I usually do the joint with Z up the bone. Sorry I cant be a little more helpful right now as Ive not rigged for a bit so Im a little rusty, but a few weeks and I'll be back on it.

user added image

_J


Last edited by Jay; 17-06-2005 at 09:18 PM.