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# 9 02-07-2005 , 06:10 PM
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Join Date: Dec 2004
Posts: 203
Actually, I think I figured it out. When comparing the image in the UV editor, and then looking at it in photoshop, the image in the UV editor is much more pixelated. So some how the image most of gotten stretched between saving it in Photoshop and importing it back to Maya. Seems very odd, but I will redo the texture and post back.