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# 2 12-07-2005 , 12:57 PM
NitroLiq's Avatar
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Join Date: Nov 2002
Location: New York
Posts: 2,133
You would use a blend node in Maya and a b/w grunge map to control the actual blend value. The attached image shows a quick example...two different texture files and respective bumpmaps plugged into two blinns plugged into the blend node. Then theres a grungemap I painted in photoshop controlling the blend node's alpha setting.

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