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# 6 13-07-2005 , 02:17 PM
baheno's Avatar
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Join Date: Dec 2004
Posts: 65
okay, I'm pretty much stuck now, I've modeled this far in nurbs and I thought, might be cool to add a simple texture to it, only to find out that it twirls and behaves rather whats the word, not likeable... so what I want to do is to convert it all to polygons, but... to achieve what I have now I've projected curves on to the body, and timmed the surface, after that I've added a freeform fillet, when I convert it all I get horrible horrible things that basically ruins my model (in my oppinion atleast) so... Anyone have an Idea on what to do? start over? ditch the fillets? yeah, that sort of things?