View Single Post
# 9 27-07-2005 , 05:38 AM
Minstrel's Avatar
Subscriber
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Here is a close up. Some obvious details that I will fix (actually I already fixed in my new version) are the cockpit and the glass. I decided to redo the uv mapping and the texturing because I wanted to try merging the main body of the fuselage instead of breaking it in two like Kurt had it in the tut. The way he did it made it very hard to create different camo patterns on each side of the plane (works great if you dont mind symmetrical sides). Since I want to do an animation at some point with this model I had to have different looking patterns on each side.

Another comment...the bump map looks really pronounced this close up...a couple feet away and you can barely tell its there. I am thinking of putting a highlight in the spec map, perhaps that will help...

BMS, I only put the two flaps on the main wings, and two on the back wings. If there were more flaps on the main wing...oh well. I will straighten both of them out.

Attached Thumbnails