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# 1 15-08-2005 , 06:20 PM
Registered User
Join Date: Aug 2005
Posts: 25

a car, imagine that

Ok I am so entirely new not just to maya but to the entire 3d design. I have surfed the web almost an entire month striaght and seen tuts after tuts. In my opinion a car was the place to start, as it seemed not easy but not too hard. So I started on my car. I have a very basic shape now and have a question. When I convert to sub-d's from poly why do I get all these screwy disconnected edges??