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# 29 30-08-2005 , 11:39 PM
Registered User
Join Date: Mar 2005
Location: Brazil
Posts: 36
Hhahaha. Thanks, Meredith. I could add: "May the time walk very slowly with me".

Yeah, the hand is still knuckleless and "detailless" (I don´t know if this word exists).

Right know I´m in doubt: Do I model the details in maya, spliting polygons, adding wrinkles etc, or take this basic hand into zbrush and put the details in the displacement map? The question behind it is the same: TIME.

All right, I think I´ll model all those wrinkles in maya. Too many displacements can give me problems when going to render, maybe.


Last edited by athos; 30-08-2005 at 11:44 PM.