Hey Tim Never say die. I think you'll be fine with some straight forward planar mapping thru what ever axis its facing. Only do one side mind, then dupe and flip. Then flip the uvs on the dupe so the bumps etc arent inside out. Also (though you are probably aware) dont go around re-texturing/uv-ing multiple objects like port holes etc or even gun barrels do the one uv then just dupe and change the map and shaders accordingly. I made this mistake a very long time ago and did question my sanity afterwards Later Jay