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# 32 11-09-2005 , 07:41 PM
Registered User
Join Date: May 2005
Posts: 13
Ok so does it have to be around 3000 tris or is that what we should aim for?

Im asking because im modeling Samus aran from the Metroid series and...well...shes pretty detailed so i want to know if i can make her as detailed as i need her to be or if i have to work around the 3000 tris.

Another thing, the 2 texture files includes bump and displacement maps? just wondering to check if i will be able to make bumps or if i have to ave those for textures only.

Thanks
Airjordan