Originally posted by joed8349 Are you going to texture map it all? Looks good so far. Thanks man ya I will texture map it I'm going to take the model into z-brush and see what happens. Originally posted by t1ck135 looking good, did you keep it low poly or go high? If low, how many polys? Thanks. I went for High Poly count. But here is a pic of my low rez mesh with the heads up info in it. Smoothed with both halves it is around 32,000 poly, Once I zap it with Z-brush it will prolly be like 500,000-600,000 poly.