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# 49 15-09-2005 , 02:14 PM
mayafreak3's Avatar
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Join Date: Jun 2005
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Posts: 369

Originally posted by joed8349
Are you going to texture map it all?

Looks good so far.


Thanks man user added image

ya I will texture map it

I'm going to take the model into z-brush and see what happens.


Originally posted by t1ck135
looking good, did you keep it low poly or go high? If low, how many polys?

Thanks.

I went for High Poly count. But here is a pic of my low rez mesh with the heads up info in it.

Smoothed with both halves it is around 32,000 poly, Once I zap it with Z-brush it will prolly be like 500,000-600,000 poly.

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