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# 1 17-09-2005 , 01:50 PM
Registered User
Join Date: Jul 2005
Posts: 43

adding more blend targets after skinning

hi

anyone know how to add more blend shape targets to a Blend (morph) after skinning the model? I tried copying out the original mesh to remodel then add back as a new target but it doesn't recognize it. Says: Specified blendShape not found in history of polySurface1.
??

anyone?

thanks