Jay, How would I go about "tiling" a map? The texture I used COULD be tiled (that's how I built it in Photoshop), but I wouldn't know how to "tile"something onto a NURBS plane. I suppose I could try creating some sort of UV map and texture directly over that. As it is, the Photoshop texture file is rather large (2000 X 2000 pixels or something like that)...! And yes, I suppose the bump could come down a bit more! I forgot my settings off hand (I'm away from my own computer right now), but I know a little goes a LONG way. The bump depth on the tank models is set somewhere like .02 Thanks again Jay and Matt for your comments! Carry on...