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# 68 03-10-2005 , 09:38 PM
mayafreak3's Avatar
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Join Date: Jun 2005
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Posts: 369

Thanks for the comments

Thanks for the comments. I've had some limited success after some research. Things I've changed are:

I am now using a 32bit displacement map exported as tiff and then converted to a .map file for mental ray to read. This works much better I think.

Imported a smaller mesh and using 2048x2048 map still gives me higher defintion. I think this was the main problem. Here are some images.

mf3

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