Originally posted by Joopson how do you get wet looking eyes? i need too know!! Well I just used a nurbs sphere and a layered shader. I didn't model it physically correctly. I used ramps to make the eye procedurally. The main thing is use a phong or phong E shader and then use a second sphere for the lens or a second layer if your using a layered shader and make it transparent and a little reflective. Cosine power around 400. This is a good tutorial for a hyper realistic eye. https://www.andrew-whitehurst.net/eyeTut.html Someone posted a good link for a procedural eye in another thread in this forum, but I cant remem which one atm. mayafreak3