Subd -> Polygon questions
Hi their all,
I have a questions that I came accross while modeling a human foot. I am sort of using the same method as creating a hand by using subdivision and switching between standard mode and poly proxy mode. My goal is to keep the polygons low enough so that when I convert back to polygons, it matches the amount vertices to my character's leg. Another reason why I want to set the polygons to be low enough is because I still have some work to do on the body area and having too many vertices just make things more complicated.
The problem though is when I choose vertices in the subdiv to polygon option box, and select a level greater than 0, the ankle area creates more vertices then leg. However, setting the level to 0, I then loose the creases that I made.
So I wanted to know how do you get the crease to show up when you convert back to polygons without increasing the level detail?