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# 1 09-10-2005 , 06:44 PM
Subscriber
Join Date: Dec 2004
Posts: 203

Subd -> Polygon questions

Hi their all,
I have a questions that I came accross while modeling a human foot. I am sort of using the same method as creating a hand by using subdivision and switching between standard mode and poly proxy mode. My goal is to keep the polygons low enough so that when I convert back to polygons, it matches the amount vertices to my character's leg. Another reason why I want to set the polygons to be low enough is because I still have some work to do on the body area and having too many vertices just make things more complicated.

The problem though is when I choose vertices in the subdiv to polygon option box, and select a level greater than 0, the ankle area creates more vertices then leg. However, setting the level to 0, I then loose the creases that I made.

So I wanted to know how do you get the crease to show up when you convert back to polygons without increasing the level detail?