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# 132 17-10-2005 , 09:07 PM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
Hey, man! Looking good! How 'bout a little red glow/dot in the pupil of the dragon? The foot texture looks neat. I agree that a spec map could really make this pop. If you're trying to stay within the 2 512X512 limit you could just attach the color map to the spec of the shader and see how that works. Good work, dude!