Thread: Bowning 1919
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# 7 23-10-2005 , 04:58 AM
antiant's Avatar
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Join Date: Feb 2004
Location: Melbourne
Posts: 462
solution - make better looking smoke :-)
or.. maybe you could try a light with the fx enabled.
or.. create and nurb object, add a lambert material go down to the special effect, tick "hide source" and bump your glow intensity up..
Theres just the ways i would go about it.
i guess you could use particles.. theres another option.


There's nothing normal about normals. In FACT i think the are abnormal.