solution - make better looking smoke :-)
or.. maybe you could try a light with the fx enabled.
or.. create and nurb object, add a lambert material go down to the special effect, tick "hide source" and bump your glow intensity up..
Theres just the ways i would go about it.
i guess you could use particles.. theres another option.
There's nothing normal about normals. In FACT i think the are abnormal.