guy, this is probably the last post that im going to make before my final scene... as it is my first human in 3d i wish i had more time to finish it, but i got in late so i rushed a little bit in the last things left to do, i'll show now an image of the polygonal version, and will start to paint his texture now any comments will be great since i oly have 1 day left to try and impove it... is it OK, since its a game character i try to stick to the poly count but in the final render i show a subD character???