Thread: Coo Coo Bamboo
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# 9 04-11-2005 , 10:50 AM
goldo's Avatar
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Join Date: Aug 2005
Location: Croatia
Posts: 18
yes, it crossed my mind to mess with original body and bump maps, but a dont know anything about layered shader (i'll search it now). The thing that is bothering me is how to know drops position on original texture(so i can make streaks on right places).

Here an update... render time was 53 min... because of the cubes. Everyone has about 1000 faces and there are like 4 layer of cubes, and you cant even see them... will reduce it later. On polycount middle is can with drops.

Im still not satified with materials... cubes and can body... just cant get it right... Problem is that on 320x280 you cant see all the details, and largers render just take too much time...hmmm.. render region?..

Drops are recreated, this time added random scale to script

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