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# 3 11-11-2005 , 12:29 AM
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Join Date: Aug 2004
Posts: 408
UnrealEngine 3 on "medium-to-high end PCs" claim to use 2048x2048's on both color and normal maps.

Really just keep your project in the corner of your eye. If its pre-rendered... go as high as you want... no-one cares (though I think Maya has a 2048x2048 built in limit... but if that bothers you just create multiple shaders.)