I could fit it in a 256x256 probably... Just cram every yellow polygon in a corner and the red striped ones in another corner... then use the rest of the map for the crap that actually matters.
But obviously that would prevent the ability to draw actual texture into your textures later being that only like 7 texture-pixels will be 95% of your plane.
Last edited by Phopojijo; 13-11-2005 at 04:47 AM.