Thread: Texturing
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# 1 15-11-2005 , 08:32 PM
JDigital's Avatar
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Join Date: Mar 2005
Location: Salt Lake City, UT U.S.A.
Posts: 160

Texturing

I know this is probably a really simple question, but I can't figure it out.

For my headlight bulb I wanted an orange texture for a turn signal and so I did the uv texture and brought it in maya and it looks like it is only showing up where the edge of the polygons are, and the rest is transparant.

I wanted the whole bulb to be textured, not just the edges like you can see in the image below. Any suggestions or tips!?

Thanks so much!

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