I know this is probably a really simple question, but I can't figure it out. For my headlight bulb I wanted an orange texture for a turn signal and so I did the uv texture and brought it in maya and it looks like it is only showing up where the edge of the polygons are, and the rest is transparant. I wanted the whole bulb to be textured, not just the edges like you can see in the image below. Any suggestions or tips!? Thanks so much!