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# 13 25-11-2005 , 05:07 PM
ei8ht b8ll's Avatar
Registered User
Join Date: Oct 2005
Location: Brockton, MA
Posts: 22
now those posts on the green slected building.. they are lower poly and im thinking of redoing those however they look fine when they are rendered because i softened the normals and they look pretty good rendered. Doing Booleans is kinda tricky sometimes.

Also here is a closeup of the brick and stone geometry.. very simple but its starting to bog down the viewport.. no problems tho user added image I wanna keep it geometry.

Now when i get to the dragon part later though.. Im thinking that might even be like 100,000 and very possibly more faces in itself..

Lastly Im going to put hte rocks on the sides of the base and the tower.. however im also thinking of doing after i finished the base because it does sort of guide me where the dragon's positioning would stand.

Attached Thumbnails

You shoulda just goudged his friggin eyeballs out. That woulda been funny!