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# 5 17-11-2002 , 04:28 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
It's a good idea to pace yourself, especially as a newbie. Characters are some of the hardest things to do, and it's normaly not very productive to try to start with them too soon.

If I remember correctly, I didn't start on my first character until after a good 4 or 5 months or so of 5 hour a day classes. user added image I might not say you'd have to wait that long, but you want to get a good understanding of the modeling tools available before biting off too much more than you can chew.


-Mike
The Maya Toolbelt