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# 7 29-12-2005 , 11:33 AM
blomkaal's Avatar
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Join Date: May 2004
Location: Denmark
Posts: 816
In stead of using Smooth on objects you could just use Smooth Proxy. This creates a smoothed duplicate of the object that updates as you work on the low poly, however, it does get a little heavy on your system when you get a complicated model. Another way is to just convert back and forth between polys and sub-d's.


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"