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# 2 30-12-2005 , 12:24 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
well, why not just using the outliner? if you select your object there you could then go to the channelbox and ply around here.

or one trick would be to create a geometry constraint. create a emptynode or a cube or whatever in the center. select this new object first, select your import last and hit Constrain - Geometry in the Animation menu.

the imported obj will then snap right to the center.

kind regards