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# 53 08-01-2006 , 09:08 AM
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Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
I have a problem. I need to convert the subdivis model into poly's to UV it proply (I gave it a test to see if i could do it with subdivis but there isn't a cylindrical projection option and thats the only way i know how to do it so it's easy to texture) and the mesh doubles in poly count. Is there any way to keep the poly count the same (Or preferably less) after converting it?


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