hi matt. i did not use pelt mapping. i used a quick alternative to that. first i duplicate the mesh, then average the vertices [which is iessentially what pelt mapping does] which just smooths the mesh along normals [sort of] then i uv the smoothed mesh which become 50 times easier to UV since it gets rid of any over lapping verts. then i transfer the UVs to the original mesh here is a pick of the workflow. very easy. https://i32.photobucket.com/albums/d4...uvWorkflow.jpg