Mike,
Got your book, "The Game Artist's Guide to Maya", for Christmas and have found it a really good read and has sorted out my issues with UV Mapping (could never get my head around it for some reason). I am about finished and only have the particles chapter to read.
Fantastic and Well Done on it. Easy to read and I didn't fall asleep once .
Nitro, the problem with level design is that a book would have to cover multiple game engines and sooooo many different apps.
HL2 - Source
FarCry - FarEngine
Unreal Series - UnrealEd/Unreal Warfare Engine
There are other engines out there to cover platform games, try the following sites for info:
GameStudio
BlitzBasic
Have Fun
Chris (formerly R@nSiD)
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Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)