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# 102 11-01-2006 , 12:28 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Mike,

Got your book, "The Game Artist's Guide to Maya", for Christmas and have found it a really good read and has sorted out my issues with UV Mapping (could never get my head around it for some reason). I am about finished and only have the particles chapter to read.

Fantastic and Well Done on it. Easy to read and I didn't fall asleep once user added image.

Nitro, the problem with level design is that a book would have to cover multiple game engines and sooooo many different apps.

HL2 - Source
FarCry - FarEngine
Unreal Series - UnrealEd/Unreal Warfare Engine

There are other engines out there to cover platform games, try the following sites for info:

GameStudio
BlitzBasic

Have Fun


Chris (formerly R@nSiD)
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