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# 4 11-01-2006 , 10:03 PM
InvaZimm's Avatar
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Join Date: Apr 2003
Location: Florida
Posts: 61
vladimirjp

Appreciate the glance over this post and the replies. I've toyed around with the parent constraints on him as well. Oddly enough it had given the same results.

I thought I remembered toying with the deformation order as well. Tho figured it was time to play around with it again and see about it. It seems to have done the trick, putting the skinCluster down under the Wires has allowed it to work fine or at least at the moment. I thought I remembered that most deformers were supposed to have been under the skinCluster node in order for the geometry to be deformed properly.

user added image

I definitly appreciate the suggestion that made me go back to the beginning and discover this easy tweak that saved me plenty of time circling around the same techniques.


John 'Zimm' Zimmermann
Setup Artist
https://johnzimmermann.com

“Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - A. Einstein