thanks allot for the help, yeah i used an ocean shader for the water and used wake for it I really appreciate the tip about the background didnt know what to do with it thanks allot about the model itself i used a cube primitive played with it and smoothed it and for textureing i chose each face seperatley and assigned a matrerial to them thats y its not so good prolly a texture map would look better I really appereciate the feed back though I'll try to keep it in mind in the next model im working on