Thread: BMW M3 CSL
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# 39 12-02-2006 , 05:24 PM
dilberts's Avatar
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Join Date: Dec 2004
Posts: 368
It's modeled with polys. I used the technique of making one section of tread, and then duplicating it in a long row, and finally adding a non-linear bend deformer to bend it 360 degrees. You can find a tutorial on that technique here:

https://www.danielbuck.net/

It's expensive with the number of polys, but gives you a lot more accuracy on the tread. Displacement maps can work well, but for me it takes just as long to make a nice displacement map as it does to model it directly.