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# 1 01-03-2006 , 12:31 PM
skywola's Avatar
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Join Date: Jan 2004
Location: Tempe, Arizona, USA
Posts: 224

Animation Via MEL - Coming soon

I am planning on releasing the MEL program that I described earlier as sophisticated MEL animation program that:

Automatically animates both biped and quadraped characters, without using IK or any of that other crap that takes forever to set up . . . In this case, all you do is click a button on the shelf, choosing a biped or quadraped, and it creates the skeleton for the character AND when you press the play button the character walks or runs. The quadraped also hops or gallops. It is all done via MEL, so it does not require and fooling with IK, and it has "stabilization" which minimizes having to paint skin weights.
When created, the bones are in the pose position, and you then attach the character to it, hit play, and the character walks or runs away. Just like that . . . . if you hit rewind, you can re-pose the character. You can make the character walk or run in any direction, or create a crowd of characters, all walking or running in different directions.

It has a toggling control that allows you to manipulate all the fingers of each hand at once, to open or close the hand or you can toggle it to control the fingers individually.

I have copyrighted it, but I figure the best thing to do is release it to the general public, then if a commercial company is interested in using it, they can contact me for permission to use it. For non-commercial uses though, I would consider it to be open source and would be interested in your reaction to the program and any suggestions on how it may be improved.

I still need to write up a short instruction manuel for the install,
and it is 5:30 AM - :zzz: - so maybe I'll get that done tomorrow night. When I finish that I will post the code . . . user added image


"The Sage as an Astronomer: If you still see the stars as something above you, you lack the eye of knowledge." Friedrich Nietzsche