Thread: Modelling
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# 14 11-03-2006 , 12:23 AM
mirek03's Avatar
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Join Date: Feb 2006
Location: Australia
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your correct, it's polys. I didn't think it would make a difference. Jay mentioned something about texturing in nurbs on a plane i'm attempting in WIP that sounded ominous, it went something like this; 'and texturing in nurbs, well,...'

do you think that is the problem, that it is polys and not nurbs, confusing considering what Jay has said too. Like i said there is something fundamental that I'm missing and I think when I know what it is I'll be better off.

I made it by scaling a poly cube and then duplicating the planks and moving them into position. Very simple stuff..., I followed all the right things, importing through the hypershade, ect, but I'm wondering now whether I assigned texture to the object as in , graph texture to selected object, or whatever it says in the attribute editor, I think i did? It's been a while but I think this is somehow important. Other UV maps have been fine.

i'll go through it again during the weekend.


take it easy and life will be easy