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# 2 15-03-2006 , 02:06 PM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
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Re: 5+ and 3 sided polys

Originally posted by farbtopf
Hi,

just a simple question out of curiosity. Why avoid 5 and 3 sided polys while modeling? The 5+ ones I can see the reason, but wht#s wrong with 3 sided ones. As you will heve to use them ocasionally. Does it have to do with texturing? Or maybe animating your model. Even though you can triangulate and its fine to animate afterwards.

user added image

theres no real reason to avoid them really. they work fine for me in most cases.


only reason for maya is when u convert a poly with a non-quad face into a subD it wouldnt render in MR [until maya 5 i think] now u can just use the subD aprrox tool and it renders quad non-quads no problem.user added image


Image dump