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Old 17-03-2006, 11:17 AM   #15
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I'm still working on the bot concepts but feel that it might be easier to actually have a visual of the basic shape that will be transforming. It should then be easier to see where bits will actually transform from and which bits I hadn't thought about could be used.
The best thing would probably be to create a physical version so you can easily move it about.

Anyways here's the start of the junk ship hull. I'm thinking that a lot of the underside curve can be used as armour above the actual main bot shape. Also the bot ending up looking like wood planks should be fun!
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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