Thread: Short Animation
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# 45 30-03-2006 , 10:03 PM
gster123's Avatar
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Originally posted by Jay
Dude

You wont have to change thing. This will save you from opening the Blendshape window and also selecting the head itself, its a clean method Ive introduced here at work, and thankfully everyone loves it as we are constantly looking at facial expressions...

Heres what I have been doing. This will depend on your set up of course.

Create a control icon ie: an arrow or something and place it just above the head pointing down. Freeze transformations. then with the new icon selected go to modify> add attribute, name the attribute 'blends' or something you can recognise.Then open the connection editor.

Selecting the head of your model hit reload left in the Connection editor window, then select the new control above the head and reload right. From the left window find Envelope and select, then in the right hand window select the name of the attribute for the new control icon, those are now linked or should be. Parent the new icon to the same joint as the eyes etc.

Now you should be able to select the new icon and in the channel box you'll see blends shapes or similar, open it up and your shapes should be all in there, nice n easy saves clutter with the B/S editor being open too

Hope it helps you and anyone else reading, hopefully I can do a tute for it soon.

Jay


Awesome tip Jay,

Cheers for that!