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# 23 31-03-2006 , 04:31 AM
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Join Date: Aug 2004
Posts: 408

Originally posted by concorddawned
For times like these and the technology we have at hand, really this shouldnt be the case. I wish that hardware companys would put there ass into gear and make the hardware that can smoothly view high polycount characters.

Why do we have to suffer with low quality images...

user added image

Back in the GeForce 3 era we had "nonlinear polygon edges" from nVidia -- which joined "3DNow(here)!" in the pit of forgotten code because it was too damn hard to code.

Though -- allegedly PixelShaders4 (or 5) are ressurecting them... right when PerPixel lighting makes it unnecessary...

Perfect timing MS!