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# 15 14-04-2006 , 06:09 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
...i consider sub-d's a pain, ...


LOL, why? Back up your theory of why its a pain, because to somebody with perhaps less experience wont be none the wiser at the end of the day, give them the pros and cons...


mmoore5553

Keep it poly for the time being until you have blocked in the main geometry and shaped it as much as you feel you can. You can always switch to subds and go to poly mode (right click over model to show the poly cage) and work on that level or if you are comfy with that go to smooth proxy which is pretty similar but its all poly instead. Otherwise a good job so far, dont be scared to try and do different things in your own way, build it it as Kurt has done but see if you can add to it as well. You may surprise yourself

regards
Jay