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# 1 20-04-2006 , 10:49 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695

lots of collision

So I need my particles collide with about a couple hundred poly objects that are all animating independently. I could assign them one by one, but then editing the values would be a nightmare. Maya doesn't seem to allow you to link a hierarchy as a collider.

Does anyone know of a work-around for this?

I was looking into some way to combine all of the objects into one and bake the animation to be vertex based. However, I can't seem to find a way to do this.

Anyone?

Thanks all.

-dann