Thread: Normal map
View Single Post
# 1 12-05-2006 , 12:54 PM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752

Normal map

Need help guys, I'm trying to normal map a character. I have tranfered surface info via the maya interface, have assigned the resultant map ( exp in targa format, is this ok?) to a fresh lambert material, done the out colour and normal camera in the connection editor, and have high quality rendering on, but when I render the whole scene is black like there is no lights what is the prob? Also the lambert material turns a black colour as the connection editor is sorted, any ideas?


If you believe in telekinesis, raise my right hand.