Thread: Cartoon Man
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# 6 07-06-2006 , 03:21 PM
Lt Jim's Avatar
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Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
I'm thinking you might choose to do a rigid bind with lattice deformers instead of a smooth bind because the character is more "rubbery" and cartoony. My only advice is make sure you have enough geometry on the character so it deforms properly! If you don't, (ie if the arm is a poly cylinder with only a couple of cross sections), you can always add geometry at the joints!

Looking forward to seeing the finished product!


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