Thread: BMW Z4 Coupe
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# 21 11-06-2006 , 10:31 PM
dilberts's Avatar
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Join Date: Dec 2004
Posts: 368
All but finished the front end, apart from the panel cut-lines separating the panels. This is a low res render, but every edge has a small fillet on it for clean close up renders.

To answer some questions: I use the birail, boundary, square, loft, trim and revolve most of all, but basically every other tool. Every surface is built off of curves, which are built as uniformly as possible, with as few cv's as possible. Also, I use the curve etiting tool, and the project tangent tool a great deal to prep the curves for surfacing. The more work you do up front on making your curves tangent/curvature continuous, the easier it is to produce a clean surface. The curves are laid out against image plane blueprints that I get from the web, but I never rely just on blueprints. I have about 30 high res photos of this car also, that I use for constant reference. Blueprints are never accurate enough to be relied upon on their own.

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