Thread: BMW Z4 Coupe
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# 23 11-06-2006 , 11:02 PM
dilberts's Avatar
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Join Date: Dec 2004
Posts: 368
I gave up on the 350Z because I didn't build the surfaces too well, and it was too far along to go back and fix stuff (big problem with nurbs is that if you delete history on a surface, it can be hard to fix stuff without messing up other parts). I described the lighting set-up earlier. It's just a large area light, with 2 directional lights casting soft raytraced shadows. I'm ditching the whole HDRI lighting thing until I'm good a studio lighting, then I might go back and do some HDRI renders.