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# 1 13-06-2006 , 02:45 PM
Shader's Avatar
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Join Date: Oct 2005
Posts: 19

Lit area as transparent?

Sorry for the vague subject title,

But what i want to achieve is to light a polysphere and have the lit area become transparent whilst the shaded area remains visible, is it possible?

I've tried using a glass shader to achieve the result with no joy, but if a 'lit area' can be networked to the objects transparency then the sphere needn't be glass at all.

Any ideas?
Thanks