Hey all ... Once again I am trying something organic ..I know hard way to go but then again what is not hard in maya . I have spend a couple days on this . I just wanted to post what little progress i have . I been cleaning geometry on the frog before i go further ... Thanks Kurt once again for a nice tutorial . I dont know what i would do without the tutorials . Also man i didnt know the neat trick to clean up vertices once you delete edges and wanted to share that if no one else new ... delete edges < in booleans alot of them > and then go to object mode and then vertices and hit F8 on keyboard and then select the whole area you was working on and hit delete .... HUGE TIME SAVER. Thanks kurt that helps a bunch for me .... well here is poly so far and one smooth .... trying to get geometry right. Not much to C and C but if you see something wrong in anything let me know ...i think i got all four sided lol Also is there another easy way then just using booleans to join like the legs ? just wondering what you all do ?