Thread: Ninja Turtle
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# 20 28-06-2006 , 07:39 AM
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Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
Here's my attempt at texturing. I've been redoing it quite a bit. Finally figured, hey....maybe I should just focus on the head first like Jay did. The bump map is not really a map right now, I just used the maya shader. I actually saved it out as a psd file so I could apply it on my photoshop file and then overlap it with more bump maps, but........when I saved it, for some reason the bump map size didnt look right when I reapplied it to the shader. I had to actually decrease the bump value, but it's scale is so much larger than what I had before. So...........basically I'm just going to do the painting first, then go back to the bump next, once I get it down, I'll try to learn all those other maps.

The look I'm going for is realistic, I was trying this tutorial, but it confused me halfway. https://imaginecube.com/text_tutp1.html
I don't expect to have it look that good, it'd be a plus if I could. I mainly just want to learn how to use all those maps, create bumps, blah blah everything required to make something look real.

By the way, I've never really dwelled much into shaders or, lighting and rendering either. I realized that those 3 play a big role in making them look real, but should I worry about it now or just worry about it after I'm done with the mappings.

Anyhow, critiques appreciated.

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