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# 14 30-06-2006 , 07:33 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Guys

Looking at each and every one of these shapes and divisions, these to me are all just normal occurances of the subd smoothing algorythm. There is nothing out of the ordinary here, I use subs constantly on a day to day basis so what Im seeing is normal, regardless of the version of Maya

As for level edits, well in a nutshell, I'd really steer clear of those and cut in the details you need at level 0. If Im right level edits can be refined up to 13 which is bloody ridiculous.

Tell me, has anyone here had the experience of sd character rigging with level edits on? You need to know your proxy setups or wrap deformers otherwise you're in big trouble when it comes to poses or animation. Level edits bog down the processor/cards and become an almost impossiblity to move.

Best
Jay