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# 3 01-07-2006 , 10:56 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
the reason your beveled faces are transparent is cause they are create new. when creating an object its faces are mapped by default. as soon as you create new faces from beveling or extruding and such those faces have zero map area. get used to handling UVs like matt told you. UVs are not that big deal.


everything starts and ends in the right place at the right time.